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Three new NEED FOR SPEED series....


As it seems Electronic Arts re-structures the Need for Speed series. As » Eurogamer reports, there will be three different NFS games this year for core, casual and 'Play 4 Free' gamers!



Need for Speed: Shift will launch in autumn 2009 on PC, Xbox 360, PS3 and PSP, Need for Speed: Nitro for Wii and DS. Need for Speed: World Online will be released for the asian online PC market this summer, which goes along with this » rumours from October 2008.

Need for Speed: Shift
This title focuses on simulation racing and shall become more serious:

Shift focuses on simulation racing - not just the realistic movement of cars, but also driver behaviour. This, EA marketing boss Keith Munro told Eurogamer, is what will set the game apart. Also, less baggy jeans and hip-hop.

"The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience, that athleticism of being in a wickedly-intense race, and what it really feels like to be behind the wheel," Munro told us.

A flashy 3D HUD that mimics driver head movement, inertia and G-force will help achieve this. There's a cockpit view that lets players freely look around using the right thumbstick, too.

Munro reckons serious car enthusiasts will "love" Shift, and that mainstream racers will also get on board. He's quite excited.

"Need for Speed Shift is amazing and I think it will blow people away," said Munro. "The tech behind that game, the details that only a team with such racing pedigree could accomplish, and the ability to make you feel the intensity of a race is unprecedented. I can't wait for our fans to begin experiencing it!"

And, he added: "Regarding any new Need for Speed girls I can't comment, but I'll definitely mark down one enthusiastic vote for Josie Maran." Steady on.

NFS Shift is being developed by the Slightly Mad Studios which are responsible for GT Legends and GTR 2. They are supportet by EA Black Box producer Michael Mann and EA Games Europe bigwig Patrick Soderlund.

Need for Speed: Nitro
This game will be developed by EA Montreal and focuses on the casual gamer. It's a fast fun-racer with vibrant and eye-catching visuals.

"Need for Speed Nitro on the Wii and DS will not be a Mario Kart clone - Nintendo already does an excellent job with that," sagte Munro. "Instead, we are evolving the arcade racer with a fresh and unique visual style that is very Need for Speed. The game will be rich and deep and will appeal to experienced arcade racers as well as casual players.
What you'll see is that Nitro in no way resembles any other previous Need for Speed title."

Need for Speed: World Online
NFS World Online will be co-developed by Black Box und EA's online studio in Singapore. The game will be released in Asia this summer and if it does well, it should come to the west in winter 2009.

Released to Asia first, this online PC game will let players pick and customise their choice of licensed vehicles and take on the rest of the world - well, Asia, before heading West after a thumbs-up there.

"This is not so much a proof of concept - it is a full-fledged launch in a market that we are very ambitious toward," explained Munro. "This Play 4 Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history.
Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customise their profile and their ride."

In an additional » article at Eurogamer it is mentioned, that EA Black Box is currently working on a future action title for the NFS franchise. There are not details known yet, but with NFS Shift, Nitro and World Online this would make four different NFS games.

Could this be a case of EA playing safe in the face of the economic crises and milking a safe and proven brand?

Not according to Munro, who said the credit crunch had "not played any role" and that work began "long before" we all began feeling the pinch.

"This isn't about quantity, this is about crafting different games for different audiences and their unique tastes in the driving category," he explained.

"The motivation was purely driven by our understanding of racing gamers and their desire to experience different kinds of racing games. I would say that our strategy is the inverse of milking; it is an intentionally non-traditional approach."

"We took a consumer-first approach and spoke with the fans about what they would like from their Need for Speed. Player feedback was consistent - create custom simulation and arcade experiences but maintain the franchises' core values of street culture, attitude and beautiful licensed cars," he added.

So far, all this sounds quite promising, since it has always been a problem of the Need for Speed series lately, that with such a large audience not every customer could be satisfied. With the separation in the different areas EA might could manage to fill the needs of all gamers.

A simulation-based racing game for PC, X360 and PS3 is something many wished for. The new orientation for the "casual gamer" on Wii and DS is really good thing and World Online is quite a big step, but considering the online boom in Asia this could very well work.

EA tried once an online racer with Motor City Online, but apparently it didn't go well but that was years ago, where the infrastructure wasn't as much developed as it now is. MCO was only available in the USA and was shut down one year later.

So far the mysterious additional title by EA Black Box is still open, but unfortunately there is no new information about that yet.

We will see, how much from all this is really true, but so far it sounds quite promising. We will let you know when we know more.

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